EXAMINE ESTE RELATóRIO SOBRE THE FIRST BERSERKER: KHAZAN

Examine Este Relatório sobre The First Berserker: Khazan

Examine Este Relatório sobre The First Berserker: Khazan

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After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

Embora desafiador para jogadores hardcore, os dois níveis de dificuldade e a variedade de mecânicas de combate e habilidades tornam o game conseguível para jogadores de todos ESTES níveis.

A gameplay parece bastante a de Nioh, ao ponto de quase parecer 1 sucessor espiritual do game. Khazan tem acesso a 3 tipos de armas: lança, espada grande e empunhadura dupla com espada e machado, utilizando cada uma dessas armas tendo sua própria árvore por habilidades onde este jogador consegue montar builds completamente multiplos de modo a este exatamente Espécie do arma.

Esses problemas do balanceamento impactaram demasiado negativamente na minha gameplay, felizmente são coisas simples do se resolver usando um patch futuramente, porém Vive aqui o sinal por de que certas partes do jogo não parecem justas com este jogador.

For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike

A clara inspiração de modo a isso foi Nioh, de que identicamente conjuntamente utiliza 1 sistema bem semelhante, contudo isso tira um pouco do charme de 1 Souls e a graça do explorar um mundo interconectado e dar caminhos bem escondidos entre as áreas.

Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

Recomendo a aventura de modo a todos que procuram um game de proceder desafiante, com visuais do anime atraentes e 1 desempenho bom e qual não vai “derreter” seu PC nos momentos Ainda mais intensos.

Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

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It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.

But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of The First Berserker: Khazan fantastically designed bosses who make you dance like a monkey as you learn them.

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